COLOR CUBE

Color model

Slice — cube transform

Slice plane is fixed (faces viewer). Cube moves through it.
0.00
0.00
0.00

Custom color points

Active when model = “Custom color points”. Each color sits at a position in [0,1]³; the rest of the cube fades between them (inverse-distance fill; extremities continue the nearest trend).
2.5

Source

Color stops

Each stop is plotted in RGB space (its coordinate = its color). Drag a node in the view to edit the path; the gradient updates.

Smoothing

0.50
Interpolating: a spline passes through every stop with matched tangents — seamless joins, input colors preserved.

Resulting gradient

About / accuracy notes
Cubes map a 3-D color space to XYZ. Left = whole cube, right = same cube cut by the fixed plane, its cut face showing the cross-section.

Custom fill uses inverse-distance weighting; true linear extrapolation of arbitrary 3-D scattered colors is approximated.

Drag empty space to orbit (mouse / trackpad / touch); wheel or pinch to zoom.
drag: orbit · wheel/pinch: zoom
Bountiful World