Give life to a creature — every trait is a dial, not a fixed part.
A sandbox for building creatures inside real physical rules. There's no goal — just make something and see whether it works.
Start from a body plan, then move the sliders. Every characteristic is a point on a spectrum, so you can push past known biology.
The life readout reacts as you build: thin legs on a heavy body get flagged, huge eyes weaken the skull. Hit Test in world to switch physics on and see if your creature stands.
Phase 1 foundation — biomechanics only. Motion, catalog parts and more are on the way.
Creature Creator needs the Three.js library (loaded from a CDN).
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